is a simple, effective and fun generic treasure hunt game that can be
done anywhere to increase students' powers of observation and description.
Depending on your goals students can either draw or write their descriptions.
It also "self-adjusts" to any age-group third grade or older.
Use Details, Details on a nature walk or to teach about architecture
in your school or on a neighborhood walking tour. On a field trip it
ensures that students really are paying attention, honing their skills,
and learning something!
- 8.5 x 11
drawing paper, folded in quarters.
- Hard, portable
drawing surface (a large textbook works well)
Define an area
for the treasure hunt--for example, two blocks of one street, one large
hallway, or the exterior of one large building.
Choose an area as "base."
with a partner and give them these directions:
at "base." Split up, each of the partners going in a different
direction around the treasure hunt area. Return to base in ten minutes.
at the architectural details in the area. Find two details in different
locations. "Blow up" each detail (pretend you are using
a camera's zoom lens) and draw it large enough to fill one quarter
of the drawing paper (two of the quarters will stay blank). Remember
what and where the details are.
to base at the end of ten minutes. Switch papers with your partner.
around the area again, this time looking for the three details your
partner drew. When you think you have found both details, write
what they are and their location in the empty quarters beside the
drawings. (What is it? Where is it?)
to base and check your answers with your partner. If you guessed
right, congratulate yourself and your partner for good observation
and drawing skills.
and drawings: Pittsburgh History & Landmarks
Adapted from material copyrighted in 1990 by Susan Donley. Used by permission.