This Month’s Learning Innovation: Games Engaging Teens
Every week, for two hours, dozens of teens gather at the Carnegie Library of Pittsburgh, East Liberty branch. They meet in the afternoons, from 4:30 to 6:30 p.m., after school is done. Sometimes they get there early and finish homework, often with a little help and guidance from Simon Rafferty, one of the CLP-East Liberty Teen Librarians. They come in the summer months, too, without fail. What is the draw? When 4:30 rolls around, they all head upstairs…for two hours of gaming.
The CLP has found that providing games – video games, old fashioned board games and word games, high tech music games – is a way to draw teens into the library….and keep them coming back for more.
“It’s for teens age 12 to 18,” Simon explains, “and it’s been going on before I even got here, but it’s sort of really blown up in the last year or so. It’s just been a great way to bring teens into the library. When we go on outreach, we talk about gaming and that’s what gets teens excited.”
They play in groups, alone, and even with Simon. “We have an Xbox 360 on a widescreen TV; we have PlayStations,” he adds. “It’s mostly cooperative games because we’re really into having games that are about playing with each other. It’s a very social environment.”
So why are Carnegie Library branches all over the city scheduling weekly Game Days for teens? “The library has been an evolving thing. It’s not all about books anymore. Books are a very important thing that we provide, but we’re also providing movies, music. We’re a cultural experience. And with teens, gaming is such a big part of being a teen, so it’s really important to be able to share that love of gaming in a place like the library,” Simon says.
So, the library is becoming more relevant to teens, meeting their interests. But by providing access to these games, CLP is doing much, much more: It’s also leveling the playing field.
“A lot of these kids can’t afford these games,” Simon continues. “Games are incredibly expensive. And to be cut off from that part of culture can really affect you in school, affect your social aspect.” Gaming helps teens develop many skills: they learn to work with each other; they learn to win – and lose – graciously. They are also picking up some STEM – Science, Technology, Engineering and Math – skills through games like Minecraft and SimCity.
But that’s not all CLP does: Gaming leads them to other great CLP programs, like The Labs, a popular and unique program currently at three sites around the city -- East Liberty, the main branch in Oakland and on the North Side.
“The Labs is a place where teens get to use expensive technology and equipment that professionals are using, so they’re using things like Photoshop, Adobe Illustrator, DSLR cameras, Garage Band and music equipment and they have great mentors who work with them, teaching them skills to figure out how to use these things to create their own work,” Simon says.
One of those mentors is André Costello, who is also a teen specialist library assistant at East Liberty. “What I do is help with programming, help run these creative technology programs. I have a background in music and graphic design and I help with a lot of the software and things like using robotics kits. I work to get these kids being creative and expressing themselves in a really healthy way.”
The Labs are located in those three locations to be geographically and demographically positioned to provide the least amount of distance to travel and to be in diverse neighborhoods, André explains. Regular programming includes workshops run by Labs’ mentors and open labs where the equipment is available to the teens to use in their own projects. “We do music audio workshops, photo and video design and makers’ crafts,” he adds. And it’s all coordinated by Corey Wittig, Digital Learning Librarian in Teen Services at the Carnegie Library of Pittsburgh.
“Our main priority is to reach teens all across the city,” Corey says. “Our ongoing goal is to draw teens to the library, and gaming is one of the ways we do it. It’s an entry point” to bigger programs, like The Labs. “We see it as a tool in our arsenal of engaging teens.”
It’s also a way to practice “Connected Learning,” connecting teens, Corey explains, to “the things that matter in their lives. Eventually, this may help them do better in school, develop job skills, build confidence, meet other kids, adults and mentors. We’re helping to guide teens to something they care about, and connecting them to opportunities around the city and community that may speak to their interests.”
The Labs are actually based on a national program, and they have proven so popular that there are plans to expand to more locations here in Pittsburgh in the future. It – and Gaming – is changing the way teens view libraries.
“This is a different way of thinking about what the library can do for you,” André says. “It’s become more like a community center, a central point where you can come. But the main thing is thinking about the library as a place for making. So this is a starting point for potentially a new thing that can be expanded to other age ranges. So, starting with the teens we’re focusing on this sort of maker space, this maker idea, and it’s technologically centered, which is different for the library, but it still celebrates information.”
These things work really well, André continues, “because I see these kids in here all the time, smiles on their faces, and I’ve seen them go from a place of being standoffish to being really creative. They’re interest driven and they’re on their own and they’re creating without us telling them what to do anymore.”
The library, Simon concludes, “has become a really fun place that’s geared towards teens. We’re really focusing on trying to make the experience unique and something just for them.”
AIU, Leadership Pittsburgh Honor 7 ‘Unboxed’ Teachers
Seven area classroom teachers have been named as “Unboxed Teachers” by The Allegheny Intermediate Unit (AIU) and Leadership Pittsburgh Inc. Nominated by their superintendents, the teachers embody the principles of unboxed learning and consider learning in the broadest sense of the word.
These winners were nominated because they seek new ways to engage their students’ imaginations. Among their teaching methods: gamification, flipped learning, authentic assessing and discovery.
These teachers are changing public education in southwestern Pennsylvania by helping students become the drivers and masters of their own learning, according to Dr. Linda Hippert, executive director of the AIU.
“We know that in the classroom our teachers are making a positive difference in the lives of children. The innovation and creativity is contagious,” she said.
Winners will attend Leadership Pittsburgh Inc.’s Unboxed Edges of Learning Conference at Nemacolin Woodlands Resort Nov. 14-15, an invitation-only event for Pittsburgh’s changemakers from businesses, foundations and academic organizations. Winners will also submit proposals for potential funding and present the results of their learning.
The winners are: Melissa Cwynar of Avonworth School District; Mary Wilson of Elizabeth Forward School District; Tina Raspanti of Mt. Lebanon School District; Karen Kircher of Northgate School District; Alan Welding of Chartiers Valley School District; Veneashea Davis of Woodland Hills School District and Melissa Drake of South Fayette School District.
WQED In Media Consortium to Spotlight Remake Learning
WQED Multimedia and our media partners, 90.5 WESA, Pittsburgh Magazine and NEXTpittsburgh have been focusing on learning innovations for the past year. This year, we’re doing it again, under the banner “Remake Learning.” We will continue to focus on everything from innovations in Early Childhood learning to computer science, STEAM and robotics.
This is the first time we can recall that four media outlets are working together to focus on the wonderful innovations happening in our area. We have it covered – TV, radio, magazine and the web – and will spotlight Pittsburgh educators and community leaders who have helped make this area a flagship in the international movement to “remake learning” and create educational opportunities designed for our times.
Made possible through a grant from the Grable Foundation, Remake Learning focuses on the Pittsburgh region's need to prepare its young people for college and the work force by building on the basics, finding the motivation and connecting students with hands-on learning experiences that develop relevant skills.
Spread The News
Do you have a story of learning innovation? A program, teacher or parent who is making a difference? Tell us about it and we'll share it on our Remake Learning webpage. Submit stories and videos to firstname.lastname@example.org!
At Propel McKeesport, 8th grade science instructor Lori Mascara uses Pasco resources to bring science to life in a revamped STEM focus. Students collect and analyze real-time data with equipment used in universities.
The Remake Learning Digital Corps is helping young people like this Carrick student learn new digital literacy skills like coding, programming and basic robotics.
This summer, students served as interns at The Heinz Endowments. They worked with Saturday Light Brigade Radio to create radio features focusing on community issues as part of the Green Compass program. (SLB Radio photo.)
The Allegheny Intermediate Unit3 recently held its first STEAM showcase, with 25 grant recipients demonstrating their innovations. These East Allegheny School District students spent a year creating a virtual city.
Another AIU3 grant recipient was McKeesport Area School District. They brought a SMALLab to the elementary school, where these students have fun while learning math concepts.
Preparing a group of educators for the taping of the next iQSmartparent – focusing on digital badges -- is WQED’s Director of Education Jennifer Stancil, WQED's Executive Director of Educational Partnerships.
Environmental Charter Schools at Frick Park brings these artists from Assemble to the school each week to work on STEAM art projects.
Environmental Charter Schools has a special room where even the teachers get to explore – The Thinking Lab. These two educators are trying out new techniques to use in the classroom.